Nicole qualified as a chartered accountant at Haines Watts before moving into industry working at internationally recognised brands as a Group Financial Controller. Nicole has deep expertise in finance systems, corporate restructures, acquisitions, mergers, and disposals.
Nick has been working in the video games and entertainment industry for over 30 years in both development and publishing. Nick started his first games studio at the age of 13. Since then, Nick has gone on to work at some of the biggest games and media companies in the world including: MARVEL, Warner Bros., The Walt Disney Company, 20th Century Fox, AMC, Jim Henson Studios, Paramount Studios, Sony Entertainment, GT Interactive, Infogrammes and Eidos. Most recently Nick helped oversee work on Gears 5 and Gears Tactics at Splash Damage.
Vince has been in the games industry for over 26 years. During that time he has covered a diverse range of roles across production, design and management, in both development and publishing. Working in everything from small startups to large multi-billion dollar corporations, he has worked for such household names as Electronic Arts, Atari and THQ. Before joining Supernova Vince was the Chief Operating Officer for Bossa Studios.
One of the earliest pioneers of Esports, Craig started a dial-up Doom 2 league in 1994. He then founded Multiplay in 1997 and led its growth to become the UK's largest video gaming events and Esports company, as well as the biggest provider of online gaming servers. After selling the company to GAME Digital PLC in 2015, Craig led the strategy and partnerships around Esports and competitive gaming for the GAME Group. Since leaving in 2017 he has worked as a business angel, consultant and investor in the Esports, media, tech and video gaming space. With the acquisition of the Insomnia events business from GAME in 2021, Craig is back, leading Events and Esports for the group.
Ryan's resume is as eclectic as his interests, having worked previously as a Canadian diplomat, a nuclear safeguards specialist, a middle-school history teacher and an associate professor of game design. A decade ago Ryan founded surrealist strategy studio Little Red Dog, and has developed a reputation around designing PC games that look and feel different to anything else on the market.
Richard has worked in the games industry for over 20 years at Board level, he co-founded Splash Damage with Paul in 2001, and in late 2018 took over as CEO where he currently resides. As a non-executive director, Richard is not involved in day-to-day management at Supernova, but does participate in key board meetings.
Peter spent 20 years of service in the British Army as a professional engineer. Highlights include multiple tours with commando forces and selection as a leadership instructor at the prestigious Royal Military Academy Sandhurst. On retiring from service Peter set up a highly successful training and coaching business, focused on helping game studios develop their people and scale-up. Formerly the Chief Learning Officer at Splash Damage, Peter heads up the learning faculty at SuperNova, supporting all entities within the group through The Academy.
Mark has worked in the entertainment industry for more than 25 years, gaining experience across both development and publishing. Mark served as President and CRO at Splash Damage overseeing work on award-winning titles such as Gears 4. Mark co-founded Supernova and uses his years of experience to identify the next generation of video game talent, including Flying Wild Hog and Modern Wolf.
Chris qualified as a chartered accountant at PwC before moving into senior finance roles of FTSE 100 corporates, primarily The Daily Mail, General Trust and BP, working in the UK and North America. Prior to joining Supernova, Chris was Finance Director of Creative Assembly, one of Sega group’s largest development studios.
Paul has more than 20 years’ experience in the gaming industry at Board level. Paul co-founded Splash Damage in 2001, subsequently stepping down from his CEO role after guiding the sale of the company in a deal worth $160m, in 2017. More recently, Paul co-founded Supernova, providing support to executive decisions and driving strategy in an investor capacity.